
- Fire emblem fates randomizer guide mod#
- Fire emblem fates randomizer guide update#
- Fire emblem fates randomizer guide upgrade#
- Fire emblem fates randomizer guide mods#
Swords, Lances: +1 Mt, -10 Hit, -5 Avo, +2 Crit.The changes only concern Bronze / Iron / Steel / Silver weapons. Weapon updates: increased the difference between Hoshidan and Nohrian weapons, nerfed the hell out of those busted hidden weapons, doubled Staff Exp for convenience.Weapon rank requirements decreased by one for every weapon: for instance, iron weapons are available from rank E.Rationale: range weapons can already hit melee weapons without retaliation so they shouldn't have weapon advantage on top of that.Changes to weapon triangles: Tome Axe, Dagger Sword, and Bow Lance become neutral.Birthright Chapter 11: Reina now spawns on the boat.
Birthright Chapter 10 and Revelations Chapter 11 (Ninja village) have one tile changed so that the door is accessible without flier. Birthright Lunatic has been made more difficult: most enemies now have skills. Endgame chapters of each route should allow the player to save (not tested). Most bosses have been buffed with better weapons. Changed all "Rout the enemy" objectives to "Defeat the boss". Added Azura's Nohrian Songstress outfit. Added Fire Emblem Fates Texture Compilation 4.0. Added Generic Songstress sprite by Moonling. Even further: all characters can romantically support one another (fast support type). Fire emblem fates randomizer guide update#
Added the 1.4.0 unofficial update of the Expanded Same-Sex Marriage patch by UnassumingVenusaur.
Fire emblem fates randomizer guide mod#
Can be disabled with -disable-rebalance-levelsĪll credits are due to the original mod authors.
Minor updates to recruitment levels to make some characters more viable Hayato joins at Lvl 7 instead of 1 in Birthright, for instance. There is an option to keep all characters at their usual spot but still have the class and stats modifications (option -disable-model-switch). "Catch 'em all" mode by default: the randomizer will minimize duplicate final classes according to the chosen route (can be disabled with -disable-class-spread). Lck / ? (default: % chance, only if Lck stat / growth / mod is superior). Def / Res (default: according to class, 20% chance to swap). Skl / Spd (default: 20% chance to swap). Str / Mag (default: according to class, 0% chance to swap). Fire emblem fates randomizer guide mods#
Random swaps of stats / growths / mods can occur (always all three, except for Lck):. 25% chance of shuffling 1 modifier point.
10 passes per character, with each pass having:. Similar to the original randomizer, stats are then shuffled a bit. For instance, if Ryoma is put in Hinata's recruitment spot (so he will be Lvl 9) and assigned the Archer class, then his stats will be his Lvl 1 stats adjusted with 8 levels of (Ryoma's base growths + Archer class growths). Each character is given a new total amount of Lvl 1 base stats (by default between 15 and 25) and growth rates (by default between 250 and 350), which are partially randomly distributed, and those stats are scaled back to the level at which they are recruited. Customizations are possible with the many options provided if you do not understand, you may also read the code, which should be relatively easy to grasp. Randomizer Featuresīy default the randomizer works as explained below. Fire emblem fates randomizer guide upgrade#
On the other hand, I set out to upgrade the whole Fire Emblem experience (visuals, Birthright difficulty, weapons, classes). The biggest selling point is the possibility to do a Pick My Units run: if you wish, you can use the -pmu option to get a PMU list of 16 units to use, that you will find in the PMUClassSpread.csv file generated by the script. On the one hand, I refined the randomizer's algorithm in order to provide a more enjoyable game experience. This is a barbaric but working improvement of thane89's Fire Emblem Fates Randomizer.